2019

Project

South of the Circle

Studio

State of Play Games

Unity Generalist

Role

At State of Play Games, I worked as a Unity generalist on South of the Circle - A narrative adventure set in 1960s Antarctica and Cambridge. I was responsible for processing and integrating audio and motion-capture data to bring the game’s branching dialogue system to life.

  • Integrated motion-capture animations into Unity to support cinematic storytelling and gameplay.

  • Edited and synchronized animation and audio clips to match precise timing requirements.

  • Implemented animation triggers to align with branching dialogue and narrative cues.

  • Tested dialogue flows and animation events using Yarn Spinner and Excel-based tools.

  • Processed and organized large volumes of audio timing data into structured spreadsheets.

  • Collaborated in daily stand-ups and sprint planning sessions within an agile development environment.

Core Responsibilities:

South of the Circle is a deep narrative experience of the emerging relationship between Peter and Clara, Cambridge academics involved in a political conflict. The story focuses on promises made in between career and true love, where our choices burdened by our past seem to be illusory.