South of the Circle // State of Play Games // Aug 2019 - Dec 2019
Unity Generalist
Worked as a Unity generalist on the Apple Arcade exclusive ππ°πΆπ΅π© π°π§ π΅π©π¦ ππͺπ³π€ππ¦, a narrative-adventure game set in 1960s Antarctica and Cambridge, where I was responsible for processing and integrating audio and motion-capture data for the branching dialogue options.
Achievement:
Integrated motion-capture animations into the Unity game engine.
Trimmed animation and audio clips to specified time frames.
Implemented animation triggers to sync with dialogue.
Tested branching dialogue and animation event triggers using Yarn and Excel.
Accurately processed large quantities of audio timing data into spreadsheets.
Participated in daily stand-ups and sprint planning sessions.
Antarctica, 1964.
A crashed aircraft, tail to the sky.
Cambridge academic Peter stumbles from the wreckage in search of help, fighting the cold. As his attempts to escape the ice grow more desperate, the lines between his past and present begin to blur. A love story between colleagues Peter and Clara, set against the backdrop of the Cold War, South of the Circle is a narrative adventure game about memory, survival, and the consequences of not dealing with the past.